The arcade cabinet was never about the game. It was about the queue behind you
Eighties mechanics were designed for someone standing and waiting. We inherited the decisions and forgot the reason.
Eighties mechanics were designed for someone standing and waiting. We inherited the decisions and forgot the reason.
It launched on 23 July, but only became visible now.
We pretend the scale is linear while using only its top third.
In 1999 bleem! sold a PlayStation emulator for personal computers at around thirty dollars. Sony sued and lost almost everything. The company folded in 2001, unable to carry the costs, and left behind precedents that still stand.
John Carmack could not afford a depth buffer on a 1993 processor. Instead the engine cuts the level into convex pieces in advance, when the map is compiled. The same fact explains why walls in Doom never move.
The mode that made F-Zero look like a road racer in 1990 does exactly one thing: it rotates and scales a flat image. Everything else is done by a programmer, by hand, two hundred and twenty-four times a frame.
On level 256 the right half of the screen dissolves into garbage. The cause is a one-byte level counter and the routine that draws the fruit. Donkey Kong breaks differently at level 22: there it is the timer that overflows.
Kazuhisa Hashimoto was porting Gradius to the Famicom in 1986, kept failing his own test runs, and wrote himself a ten-button shortcut. He forgot to take it out before release.
From 1991 to 1996 one man handled the English versions of Square's SNES output. What constrained him was less the deadline than the size of the cartridge and Nintendo of America's list of prohibitions.
In January 1996 Square announced it was working with PlayStation. It was not a grudge against Nintendo: the game's video would not fit on a Nintendo 64 cartridge, and if it had, the retail price would have passed ten thousand yen.
On 1 October 1979 David Crane, Alan Miller, Bob Whitehead and Larry Kaplan founded Activision with Jim Levy. It began with a demand that now looks obvious: a royalty on sales and a credit for the author.
No Man's Sky launched in August 2016, a regulator cleared it of misleading advertising, and the players were still right.
"It used to be better" is almost always false. What sits behind it is a real observation.
Square Enix dropped Final Fantasy XIV in 2010, switched off the subscription, destroyed the game world in front of its players, and built it again.